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  • Thraxas svarede til emnet (PC) Gothic 3 Console problemer i forummet PC 16 år siden

    jeg var ikke sikker på hvor meget og hvor lidt jeg skulle ha med så jeg tog det hele

    Code:
    ;CPT Note: reactivating old keys will*have no effect!
    ; /////////////////////////////
    [Window]
    Name=Gothic3
    Left=0
    Top=0
    Right=1024
    Bottom=768
    RefreshRate=0
    AdapterNumber=0
    Fullscreen=true
    Center=true
    CaptureCursor=true
    ; /////////////////////////////

    [Engine.Setup]
    ;Version string
    Version=1.74

    ;DisableDEP – false=default, system preset=off, turn (D)ata (E)xecution (P)revention off=on // supported @ XP SP3/Vista SP1 // be careful!!!
    DisableDEP=false

    ; Debugoutput in console, (ignore/normal) default = ignore
    Debug.Filter=ignore

    ; FOV in degrees
    Camera.FOV=60
    ;Camera.ZNear – Devnote: changing this value need a change of Camera.ZBias too
    Camera.ZNear=25.0
    Camera.ZBias=0.05

    ;Threads.Priority – 0=Normal (default), 1=AboveNormal, 2=Highest
    Threads.Priority=0

    ;Physics.Threads – 0=min use internal default settings, 4=max threads, 2=default
    Physics.Threads=2

    ;Preset values
    Sound.MasterVolume=255
    Sound.VoiceVolume=255
    Sound.MusicVolume=56
    Sound.EffectVolume=155
    Sound.AmbientVolume=206

    ; ==================================
    ; ANIMATION BLENDING PARAMETERS
    ; ==================================
    ; Default time (in seconds) is used to blend animations if they are not listed
    AnimationBlending.DefaultFadeTime=0.2
    AnimationBlending.PhysicControllerDistance=1200.0

    ; ==================================
    ; DYNAMIC ENTITY CAPS
    ; ==================================
    ; ROI sphere is used to process all dynamic entities within range.
    ;Entity.ROI – 0.01=min, FarClippingPlane=max, 4000.0=default
    ;Automatically clamped to FarClippingPlane if bigger
    Entity.ROI=4000.0

    ; Disable focus name rendering
    Render.DisableFocusNames=false

    ; Prefetchercellsize, corresponds with landscapepatchsize
    ;Render.PrefetchGridCellSize – 10000=default
    Render.PrefetchGridCellSize=10000
    ;Render.PrefetchGridCellSizeLowPoly – 34000=default
    Render.PrefetchGridCellSizeLowPoly=34000

    Render.DOFStart=1000.0
    Render.DOFEnd=12000.0

    ;Render.DOFMaxBlur=2.0 – 0.01=min, 4.0=max, 2.0=default
    Render.DOFMaxBlur=2.0

    ; Rim lighting

    ;Render.RimLightStart – 0.01=min, 1.0=max, 0.45=default
    ;Render.RimLightEnd – 0.01=min, 4.0=max, 2.0=default
    ;Render.RimLightIntensity – 0.01=min, 8.0=max, 1.0=default
    Render.RimLightStart=0.45
    Render.RimLightEnd=2.0
    Render.RimLightIntensity=1.0

    ; Subsurface Scattering
    ; Only used if Rim lighting is actived
    ;Render.LeafSubsurfaceRollOff – 0.01=min, 1.0=max, 0.60=default
    ;Render.LeafSubsurfaceIntensity – 0.01=min, 4.0=max, 0.90=default
    Render.LeafSubsurfaceRollOff=0.60
    Render.LeafSubsurfaceIntensity=0.90

    ; HDRR/Bloom
    ;Render.HDRExposure – 0.01=min, 8.0=max, 2.70=default
    ;Render.HDRGamma – 0.01=min, 1.0=max, 0.60=default
    ;Render.HDRVignette – 0.01=min, 8.0=max, 0.30=default
    ;Render.HDRBlueShiftThreshold=4.0 – 1.00=min, 16.0=max, 4.0=default
    ;Render.HDRBlueShiftIntensity=1.0 – 0.01=min, 8.0=max, 1.0=default
    ;Render.HDRGlowThreshold – 0.01=min, 1.0=max, 0.66=default
    ;Render.HDRGlowIntensity – 0.01=min, 8.0=max, 3.00=default
    ;Render.BloomThreshold – 0.01=min, 1.0=max, 0.56=default
    ;Render.BloomIntensity – 0.01=min, 8.0=max, 1.60=default
    Render.HDRExposure=2.70
    Render.HDRGamma=0.60
    Render.HDRVignette=0.30
    Render.HDRBlueShiftThreshold=4.0
    Render.HDRBlueShiftIntensity=1.0
    Render.HDRGlowThreshold=0.66
    Render.HDRGlowIntensity=3.00
    Render.BloomThreshold=0.56
    Render.BloomIntensity=1.6

    ; Noise
    ;Render.NoiseThreshold – 1.00=min, 16.0=max, 7.0=default
    ;Render.NoiseIntensity – 0.01=min, 8.0=max, 0.15=default
    Render.NoiseThreshold=7.0
    Render.NoiseIntensity=0.15

    ; Grass Response
    ;Render.GrassResponseRange – 1.0=min, 200.0=max, 100.0=default, 0.0=disable response
    ;Render.GrassResponseIntensity – 1.0=min, 200.0=max, 15.0=default, 0.0=disable response
    Render.GrassResponseRange=100.0
    Render.GrassResponseIntensity=15.0

    ; Feedback
    ;Render.FeedbackHPThreshold – 0.01=min, 1.0=max, 0.20=default
    ;Render.FeedbackRedIntensity – 0.01=min, 1.0=max, 0.50=default
    ;Render.FeedbackGreenIntensity – 0.01=min, 1.0=max, 0.50=default
    ;Render.FeedbackGrayIntensity – 0.01=min, 1.0=max, 0.50=default
    Render.FeedbackHPThreshold=0.20
    Render.FeedbackRedIntensity=0.50
    Render.FeedbackGreenIntensity=0.50
    Render.FeedbackGrayIntensity=0.50

    ; Shadows
    ;ATI/AMD shadows issue workaround.
    ;Use it as long as ATI/AMD fix there drivers!
    ;>DO NOT CHANGE< this until you have any other issues with shadows. Warning performance isses!
    ;Render.DisableHWShadowMap – false=default, true=disable hardware shadow mappping support
    Render.DisableHWShadowMap=false

    ; Average fps scale factor
    FpS.Average=30.0
    FpS.Min=10.0
    FpS.Max=120
    FpS.Fixed=-1.000000
    Timer.bIsSmooth=true

    Input.DisableForceNumLock=true

    IgnoreUserOptions=false
    [Project.Setup]
    ; Database path, relative from application path, do not change this, unless you have more than one workspace in progress
    ; Savegames must be later stored into "my documents" to support multiuser
    Workspace.Name=Data
    Workspace.SaveGames=Save
    Workspace.Backup=Backup
    Workspace.Scripts=Scripts
    Workspace.Compiled.Mesh=_compiledMesh
    Workspace.Compiled.Material=_compiledMaterial
    Workspace.Compiled.Animation=_compiledAnimation
    Workspace.Compiled.Image=_compiledImage
    Workspace.Compiled.Physic=_compiledPhysic
    ; /////////////////////////////

    [Snapshots]
    ; Snapshot path (for default key look into controls.ini.
    Path=snapshots
    Prefix=snap_
    ; /////////////////////////////

    ; Engine only controls, if nomenu is set or game isn´t active
    [Controls]
    MoveSpeed=5000.0
    MoveAccelerator=20.0
    MoveDeccelerator=0.15
    ; /////////////////////////////

    [Game]
    TestMode=true
    PlayerStart=PC_Hero
    NoMenu=false
    ;MinHitDuration – 0=min, 15=max, 6=default
    MinHitDuration=6
    ;ExtendedContent – false=default, true=enable CPT content (preset value)
    ExtendedContent=false
    ;AIMode – false=default, true=enable CPT extended A.I. mode (preset value)
    AIMode=false
    ;XPModifier – 1=min, 200=max, 200=default (percentage)
    XPModifier=200

    ; Camera properties
    [Camera]
    ; freefly cam (engine only)
    fMoveSpeed=100.0
    fMoveAccelerator=50.0
    fMoveDeccelerator=0.3

    ; 3rd person/1st person cam
    fAziSpeedScale=0.10000
    fElevSpeedScale=0.070000
    fRelaxCamera=20.0
    fRelaxPlayer=2.0
    fRelaxYAxis=15.0
    fRelaxXAxis=8.0
    fRelaxDist=60.0
    fRelaxFOV=25.0
    fMaxDistToPlayer=800.0f

    [FreeGotoToPlayer]
    u32MaxFreePlayerGotoDistance=1000

    ; /////////////////////////////
    ; Option
    [Option.Sliders]

    ;DistanceHigh.fFarClippingPlane_High – 1000.0=min, 30000.0=max, 10000.0=default
    ;DistanceHigh.fFarClippingPlane_Medium – 1000.0=min, 30000.0=max, 8000.0=default
    ;DistanceHigh.fFarClippingPlane_Low – 1000.0=min, 30000.0=max, 6000.0=default
    DistanceHigh.fFarClippingPlane_High=10000.0
    DistanceHigh.fFarClippingPlane_Medium=8000.0
    DistanceHigh.fFarClippingPlane_Low=6000.0

    ;DistanceLow.fFarClippingPlaneLowPolyMesh_High – 10000.0=min, 300000.0=max, 100000.0=default
    ;DistanceLow.fFarClippingPlaneLowPolyMesh_Medium – 10000.0=min, 300000.0=max, 50000.0=default
    ;DistanceLow.fFarClippingPlaneLowPolyMesh_Low – 10000.0=min, 300000.0=max, 25000.0=default
    DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0
    DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50000.0
    DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000.0

    ;VegetationViewRange.fViewDistance_VeryHigh – 1000.0=min, 30000.0=max, 7500.0=default
    ;VegetationViewRange.fViewDistance_High – 1000.0=min, 30000.0=max, 6500.0=default
    ;VegetationViewRange.fViewDistance_Medium – 1000.0=min, 30000.0=max, 5000.0=default
    ;VegetationViewRange.fViewDistance_Low – 1000.0=min, 30000.0=max, 4000.0=default
    VegetationViewRange.fViewDistance_VeryHigh=7500.0
    VegetationViewRange.fViewDistance_High=6500.0
    VegetationViewRange.fViewDistance_Medium=5000.0
    VegetationViewRange.fViewDistance_Low=4000.0

    ;ObjectDetails.fGlobalVisualLoDFactor_XXXXX – 0.001=min, 1.0=max, 1.0=default
    ;ObjectDetails.enuMeshLoDQualityStage_XXXXX – 0=Normal, 1=High, 2=UltraHigh
    ;ObjectDetails.enuAnimationLoDQualityStage_XXXXX – 0=Normal, 1=High, 2=UltraHigh

    ObjectDetails.fScreenObjectDistanceCulling_VeryHigh=0.002
    ObjectDetails.fProcessingRangeFadeOutRange_VeryHigh=200.0
    ObjectDetails.fRangedBaseLoDOffset_VeryHigh=800.0
    ObjectDetails.fGlobalVisualLoDFactor_VeryHigh=1.0
    ObjectDetails.enuMeshLoDQualityStage_VeryHigh=2
    ObjectDetails.enuAnimationLoDQualityStage_VeryHigh=2
    ObjectDetails.fLowPolyObjectDistanceCulling_VeryHigh=0.01
    ObjectDetails.fScreenObjectDistanceCulling_High=0.008
    ObjectDetails.fProcessingRangeFadeOutRange_High=300.0
    ObjectDetails.fRangedBaseLoDOffset_High=400.0
    ObjectDetails.fGlobalVisualLoDFactor_High=0.01
    ObjectDetails.enuMeshLoDQualityStage_High=2
    ObjectDetails.enuAnimationLoDQualityStage_High=2
    ObjectDetails.fLowPolyObjectDistanceCulling_High=0.01
    ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02
    ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0
    ObjectDetails.fRangedBaseLoDOffset_Medium=100.0
    ObjectDetails.fGlobalVisualLoDFactor_Medium=0.01
    ObjectDetails.enuMeshLoDQualityStage_Medium=0
    ObjectDetails.enuAnimationLoDQualityStage_Medium=0
    ObjectDetails.fLowPolyObjectDistanceCulling_Medium=0.01
    ObjectDetails.fScreenObjectDistanceCulling_Low=0.045
    ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0
    ObjectDetails.fRangedBaseLoDOffset_Low=-200.0
    ObjectDetails.fGlobalVisualLoDFactor_Low=0.01
    ObjectDetails.enuMeshLoDQualityStage_Low=0
    ObjectDetails.enuAnimationLoDQualityStage_Low=0
    ObjectDetails.fLowPolyObjectDistanceCulling_Low=0.01

    ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=320000000

    ResourceCache.u32ImageMaxMemUsage_High=120000000
    ResourceCache.u32MeshMaxMemUsage_High=80000000
    ResourceCache.u32SoundMaxMemUsage_High=20000000
    ResourceCache.u32MaterialMaxMemUsage_High=22000
    ResourceCache.u32CollisionMeshMaxMemUsage_High=18000000
    ResourceCache.u32AnimationMaxMemUsage_High=32000000
    ResourceCache.u32ImageMaxMemUsage_Medium=80000000
    ResourceCache.u32MeshMaxMemUsage_Medium=36000000
    ResourceCache.u32SoundMaxMemUsage_Medium=15000000
    ResourceCache.u32MaterialMaxMemUsage_Medium=20000
    ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000
    ResourceCache.u32AnimationMaxMemUsage_Medium=30000000
    ResourceCache.u32ImageMaxMemUsage_Low=60000000
    ResourceCache.u32MeshMaxMemUsage_Low=30000000
    ResourceCache.u32SoundMaxMemUsage_Low=10000000
    ResourceCache.u32MaterialMaxMemUsage_Low=18000
    ResourceCache.u32CollisionMeshMaxMemUsage_Low=14000000
    ResourceCache.u32AnimationMaxMemUsage_Low=28000000

    ;———————————————————————————-
    ;Preset values for useroptions.ini / detail option menu (low,medium,high,very high)
    ;———————————————————————————-
    ;Options Low/Medium/High/VeryHigh
    ;DistanceHigh – 1=Low, 2=Medium, 3=High
    ;DistanceLow – 0=Off, 1=Low, 2=Medium, 3=High
    ;ResourceCache – 1=Low, 2=Medium, 3=High, 4=Optimal
    ;ObjectDetails – 1=Low, 2=Medium, 3=High, 4=VeryHigh
    ;ShaderQuality – 0=1.4, 1=2.0, 2=3.0
    ;TextureQuality – 1=Low, 2=Medium, 3=High
    ;TextureFilter – 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
    ;VegetationQuality – 0=Off, 1=Low, 2=Medium, 3=High
    ;VegetationViewRange – 1=Low, 2=Medium, 3=High, 4=VeryHigh
    ;ShadowQuality – 0=Off, 1=Low, 2=Medium, 3=High
    ;LensFlare – 0=off, 1=on
    ;Bloom – 0=off, 1=Bloom, 2=HDR
    ;DepthOfField – 0=off, 1=on
    ;RimLight – 0=off, 1=on
    ;Antialiasing – 0=off, 1=ES2x, 2=ES4x
    ;SoftWater – 0=off, 1=on
    ;Noise – 0=off, 1=on
    ;Feedback – 0=off, 1=on

    [Options.Low]
    DistanceHigh=1
    DistanceLow=1
    ResourceCache=1
    ObjectDetails=1
    ShaderQuality=0
    TextureQuality=1
    TextureFilter=0
    VegetationQuality=0
    VegetationViewRange=1
    ShadowQuality=0
    LensFlare=0
    Bloom=0
    DepthOfField=0
    RimLight=0
    Antialiasing=0
    SoftWater=0
    Noise=0
    Feedback=0

    [Options.Medium]
    DistanceHigh=2
    DistanceLow=2
    ResourceCache=2
    ObjectDetails=2
    ShaderQuality=1
    TextureQuality=2
    TextureFilter=1
    VegetationQuality=1
    VegetationViewRange=2
    ShadowQuality=1
    LensFlare=1
    Bloom=1
    DepthOfField=0
    RimLight=0
    Antialiasing=0
    SoftWater=0
    Noise=0
    Feedback=0

    [Options.High]
    DistanceHigh=3
    DistanceLow=3
    ResourceCache=3
    ObjectDetails=3
    ShaderQuality=2
    TextureQuality=2
    TextureFilter=2
    VegetationQuality=3
    VegetationViewRange=3
    ShadowQuality=3
    LensFlare=1
    Bloom=1
    DepthOfField=1
    RimLight=0
    Antialiasing=0
    SoftWater=0
    Noise=0
    Feedback=0

    [Options.VeryHigh]
    DistanceHigh=3
    DistanceLow=3
    ResourceCache=4
    ObjectDetails=4
    ShaderQuality=2
    TextureQuality=3
    TextureFilter=4
    VegetationQuality=3
    VegetationViewRange=4
    ShadowQuality=3
    LensFlare=0
    Bloom=1
    DepthOfField=1
    RimLight=1
    Antialiasing=1
    SoftWater=1
    Noise=0
    Feedback=0

    [Options.Gamma]
    BrightnessScaling=0.2
    ContrastScaling=0.075
    RedScaling=0.3
    GreenScaling=0.3
    BlueScaling=0.3

    ; /////////////////////////////
    ; Supported Languages (voice and subtitle)
    [Languages]
    Voice.SupportedCount=1
    Voice.Entry_0=English
    Subtitle.SupportedCount=1
    Subtitle.Entry_0=English

    ; /////////////////////////////
    ; Active Language (voice and subtitle)
    [Language]
    Text=English
    Audio=English