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Thraxas svarede til emnet (PC) Gothic 3 Console problemer i forummet PC 16 år siden
jeg var ikke sikker på hvor meget og hvor lidt jeg skulle ha med så jeg tog det hele
Code:
;CPT Note: reactivating old keys will*have no effect!
; /////////////////////////////
[Window]
Name=Gothic3
Left=0
Top=0
Right=1024
Bottom=768
RefreshRate=0
AdapterNumber=0
Fullscreen=true
Center=true
CaptureCursor=true
; /////////////////////////////[Engine.Setup]
;Version string
Version=1.74;DisableDEP – false=default, system preset=off, turn (D)ata (E)xecution (P)revention off=on // supported @ XP SP3/Vista SP1 // be careful!!!
DisableDEP=false; Debugoutput in console, (ignore/normal) default = ignore
Debug.Filter=ignore; FOV in degrees
Camera.FOV=60
;Camera.ZNear – Devnote: changing this value need a change of Camera.ZBias too
Camera.ZNear=25.0
Camera.ZBias=0.05;Threads.Priority – 0=Normal (default), 1=AboveNormal, 2=Highest
Threads.Priority=0;Physics.Threads – 0=min use internal default settings, 4=max threads, 2=default
Physics.Threads=2;Preset values
Sound.MasterVolume=255
Sound.VoiceVolume=255
Sound.MusicVolume=56
Sound.EffectVolume=155
Sound.AmbientVolume=206; ==================================
; ANIMATION BLENDING PARAMETERS
; ==================================
; Default time (in seconds) is used to blend animations if they are not listed
AnimationBlending.DefaultFadeTime=0.2
AnimationBlending.PhysicControllerDistance=1200.0; ==================================
; DYNAMIC ENTITY CAPS
; ==================================
; ROI sphere is used to process all dynamic entities within range.
;Entity.ROI – 0.01=min, FarClippingPlane=max, 4000.0=default
;Automatically clamped to FarClippingPlane if bigger
Entity.ROI=4000.0; Disable focus name rendering
Render.DisableFocusNames=false; Prefetchercellsize, corresponds with landscapepatchsize
;Render.PrefetchGridCellSize – 10000=default
Render.PrefetchGridCellSize=10000
;Render.PrefetchGridCellSizeLowPoly – 34000=default
Render.PrefetchGridCellSizeLowPoly=34000Render.DOFStart=1000.0
Render.DOFEnd=12000.0;Render.DOFMaxBlur=2.0 – 0.01=min, 4.0=max, 2.0=default
Render.DOFMaxBlur=2.0; Rim lighting
;Render.RimLightStart – 0.01=min, 1.0=max, 0.45=default
;Render.RimLightEnd – 0.01=min, 4.0=max, 2.0=default
;Render.RimLightIntensity – 0.01=min, 8.0=max, 1.0=default
Render.RimLightStart=0.45
Render.RimLightEnd=2.0
Render.RimLightIntensity=1.0; Subsurface Scattering
; Only used if Rim lighting is actived
;Render.LeafSubsurfaceRollOff – 0.01=min, 1.0=max, 0.60=default
;Render.LeafSubsurfaceIntensity – 0.01=min, 4.0=max, 0.90=default
Render.LeafSubsurfaceRollOff=0.60
Render.LeafSubsurfaceIntensity=0.90; HDRR/Bloom
;Render.HDRExposure – 0.01=min, 8.0=max, 2.70=default
;Render.HDRGamma – 0.01=min, 1.0=max, 0.60=default
;Render.HDRVignette – 0.01=min, 8.0=max, 0.30=default
;Render.HDRBlueShiftThreshold=4.0 – 1.00=min, 16.0=max, 4.0=default
;Render.HDRBlueShiftIntensity=1.0 – 0.01=min, 8.0=max, 1.0=default
;Render.HDRGlowThreshold – 0.01=min, 1.0=max, 0.66=default
;Render.HDRGlowIntensity – 0.01=min, 8.0=max, 3.00=default
;Render.BloomThreshold – 0.01=min, 1.0=max, 0.56=default
;Render.BloomIntensity – 0.01=min, 8.0=max, 1.60=default
Render.HDRExposure=2.70
Render.HDRGamma=0.60
Render.HDRVignette=0.30
Render.HDRBlueShiftThreshold=4.0
Render.HDRBlueShiftIntensity=1.0
Render.HDRGlowThreshold=0.66
Render.HDRGlowIntensity=3.00
Render.BloomThreshold=0.56
Render.BloomIntensity=1.6; Noise
;Render.NoiseThreshold – 1.00=min, 16.0=max, 7.0=default
;Render.NoiseIntensity – 0.01=min, 8.0=max, 0.15=default
Render.NoiseThreshold=7.0
Render.NoiseIntensity=0.15; Grass Response
;Render.GrassResponseRange – 1.0=min, 200.0=max, 100.0=default, 0.0=disable response
;Render.GrassResponseIntensity – 1.0=min, 200.0=max, 15.0=default, 0.0=disable response
Render.GrassResponseRange=100.0
Render.GrassResponseIntensity=15.0; Feedback
;Render.FeedbackHPThreshold – 0.01=min, 1.0=max, 0.20=default
;Render.FeedbackRedIntensity – 0.01=min, 1.0=max, 0.50=default
;Render.FeedbackGreenIntensity – 0.01=min, 1.0=max, 0.50=default
;Render.FeedbackGrayIntensity – 0.01=min, 1.0=max, 0.50=default
Render.FeedbackHPThreshold=0.20
Render.FeedbackRedIntensity=0.50
Render.FeedbackGreenIntensity=0.50
Render.FeedbackGrayIntensity=0.50; Shadows
;ATI/AMD shadows issue workaround.
;Use it as long as ATI/AMD fix there drivers!
;>DO NOT CHANGE< this until you have any other issues with shadows. Warning performance isses!
;Render.DisableHWShadowMap – false=default, true=disable hardware shadow mappping support
Render.DisableHWShadowMap=false; Average fps scale factor
FpS.Average=30.0
FpS.Min=10.0
FpS.Max=120
FpS.Fixed=-1.000000
Timer.bIsSmooth=trueInput.DisableForceNumLock=true
IgnoreUserOptions=false
[Project.Setup]
; Database path, relative from application path, do not change this, unless you have more than one workspace in progress
; Savegames must be later stored into "my documents" to support multiuser
Workspace.Name=Data
Workspace.SaveGames=Save
Workspace.Backup=Backup
Workspace.Scripts=Scripts
Workspace.Compiled.Mesh=_compiledMesh
Workspace.Compiled.Material=_compiledMaterial
Workspace.Compiled.Animation=_compiledAnimation
Workspace.Compiled.Image=_compiledImage
Workspace.Compiled.Physic=_compiledPhysic
; /////////////////////////////[Snapshots]
; Snapshot path (for default key look into controls.ini.
Path=snapshots
Prefix=snap_
; /////////////////////////////; Engine only controls, if nomenu is set or game isn´t active
[Controls]
MoveSpeed=5000.0
MoveAccelerator=20.0
MoveDeccelerator=0.15
; /////////////////////////////[Game]
TestMode=true
PlayerStart=PC_Hero
NoMenu=false
;MinHitDuration – 0=min, 15=max, 6=default
MinHitDuration=6
;ExtendedContent – false=default, true=enable CPT content (preset value)
ExtendedContent=false
;AIMode – false=default, true=enable CPT extended A.I. mode (preset value)
AIMode=false
;XPModifier – 1=min, 200=max, 200=default (percentage)
XPModifier=200; Camera properties
[Camera]
; freefly cam (engine only)
fMoveSpeed=100.0
fMoveAccelerator=50.0
fMoveDeccelerator=0.3; 3rd person/1st person cam
fAziSpeedScale=0.10000
fElevSpeedScale=0.070000
fRelaxCamera=20.0
fRelaxPlayer=2.0
fRelaxYAxis=15.0
fRelaxXAxis=8.0
fRelaxDist=60.0
fRelaxFOV=25.0
fMaxDistToPlayer=800.0f[FreeGotoToPlayer]
u32MaxFreePlayerGotoDistance=1000; /////////////////////////////
; Option
[Option.Sliders];DistanceHigh.fFarClippingPlane_High – 1000.0=min, 30000.0=max, 10000.0=default
;DistanceHigh.fFarClippingPlane_Medium – 1000.0=min, 30000.0=max, 8000.0=default
;DistanceHigh.fFarClippingPlane_Low – 1000.0=min, 30000.0=max, 6000.0=default
DistanceHigh.fFarClippingPlane_High=10000.0
DistanceHigh.fFarClippingPlane_Medium=8000.0
DistanceHigh.fFarClippingPlane_Low=6000.0;DistanceLow.fFarClippingPlaneLowPolyMesh_High – 10000.0=min, 300000.0=max, 100000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Medium – 10000.0=min, 300000.0=max, 50000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Low – 10000.0=min, 300000.0=max, 25000.0=default
DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000.0;VegetationViewRange.fViewDistance_VeryHigh – 1000.0=min, 30000.0=max, 7500.0=default
;VegetationViewRange.fViewDistance_High – 1000.0=min, 30000.0=max, 6500.0=default
;VegetationViewRange.fViewDistance_Medium – 1000.0=min, 30000.0=max, 5000.0=default
;VegetationViewRange.fViewDistance_Low – 1000.0=min, 30000.0=max, 4000.0=default
VegetationViewRange.fViewDistance_VeryHigh=7500.0
VegetationViewRange.fViewDistance_High=6500.0
VegetationViewRange.fViewDistance_Medium=5000.0
VegetationViewRange.fViewDistance_Low=4000.0;ObjectDetails.fGlobalVisualLoDFactor_XXXXX – 0.001=min, 1.0=max, 1.0=default
;ObjectDetails.enuMeshLoDQualityStage_XXXXX – 0=Normal, 1=High, 2=UltraHigh
;ObjectDetails.enuAnimationLoDQualityStage_XXXXX – 0=Normal, 1=High, 2=UltraHighObjectDetails.fScreenObjectDistanceCulling_VeryHigh=0.002
ObjectDetails.fProcessingRangeFadeOutRange_VeryHigh=200.0
ObjectDetails.fRangedBaseLoDOffset_VeryHigh=800.0
ObjectDetails.fGlobalVisualLoDFactor_VeryHigh=1.0
ObjectDetails.enuMeshLoDQualityStage_VeryHigh=2
ObjectDetails.enuAnimationLoDQualityStage_VeryHigh=2
ObjectDetails.fLowPolyObjectDistanceCulling_VeryHigh=0.01
ObjectDetails.fScreenObjectDistanceCulling_High=0.008
ObjectDetails.fProcessingRangeFadeOutRange_High=300.0
ObjectDetails.fRangedBaseLoDOffset_High=400.0
ObjectDetails.fGlobalVisualLoDFactor_High=0.01
ObjectDetails.enuMeshLoDQualityStage_High=2
ObjectDetails.enuAnimationLoDQualityStage_High=2
ObjectDetails.fLowPolyObjectDistanceCulling_High=0.01
ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02
ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0
ObjectDetails.fRangedBaseLoDOffset_Medium=100.0
ObjectDetails.fGlobalVisualLoDFactor_Medium=0.01
ObjectDetails.enuMeshLoDQualityStage_Medium=0
ObjectDetails.enuAnimationLoDQualityStage_Medium=0
ObjectDetails.fLowPolyObjectDistanceCulling_Medium=0.01
ObjectDetails.fScreenObjectDistanceCulling_Low=0.045
ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0
ObjectDetails.fRangedBaseLoDOffset_Low=-200.0
ObjectDetails.fGlobalVisualLoDFactor_Low=0.01
ObjectDetails.enuMeshLoDQualityStage_Low=0
ObjectDetails.enuAnimationLoDQualityStage_Low=0
ObjectDetails.fLowPolyObjectDistanceCulling_Low=0.01ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=320000000
ResourceCache.u32ImageMaxMemUsage_High=120000000
ResourceCache.u32MeshMaxMemUsage_High=80000000
ResourceCache.u32SoundMaxMemUsage_High=20000000
ResourceCache.u32MaterialMaxMemUsage_High=22000
ResourceCache.u32CollisionMeshMaxMemUsage_High=18000000
ResourceCache.u32AnimationMaxMemUsage_High=32000000
ResourceCache.u32ImageMaxMemUsage_Medium=80000000
ResourceCache.u32MeshMaxMemUsage_Medium=36000000
ResourceCache.u32SoundMaxMemUsage_Medium=15000000
ResourceCache.u32MaterialMaxMemUsage_Medium=20000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000
ResourceCache.u32AnimationMaxMemUsage_Medium=30000000
ResourceCache.u32ImageMaxMemUsage_Low=60000000
ResourceCache.u32MeshMaxMemUsage_Low=30000000
ResourceCache.u32SoundMaxMemUsage_Low=10000000
ResourceCache.u32MaterialMaxMemUsage_Low=18000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=14000000
ResourceCache.u32AnimationMaxMemUsage_Low=28000000;———————————————————————————-
;Preset values for useroptions.ini / detail option menu (low,medium,high,very high)
;———————————————————————————-
;Options Low/Medium/High/VeryHigh
;DistanceHigh – 1=Low, 2=Medium, 3=High
;DistanceLow – 0=Off, 1=Low, 2=Medium, 3=High
;ResourceCache – 1=Low, 2=Medium, 3=High, 4=Optimal
;ObjectDetails – 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShaderQuality – 0=1.4, 1=2.0, 2=3.0
;TextureQuality – 1=Low, 2=Medium, 3=High
;TextureFilter – 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
;VegetationQuality – 0=Off, 1=Low, 2=Medium, 3=High
;VegetationViewRange – 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShadowQuality – 0=Off, 1=Low, 2=Medium, 3=High
;LensFlare – 0=off, 1=on
;Bloom – 0=off, 1=Bloom, 2=HDR
;DepthOfField – 0=off, 1=on
;RimLight – 0=off, 1=on
;Antialiasing – 0=off, 1=ES2x, 2=ES4x
;SoftWater – 0=off, 1=on
;Noise – 0=off, 1=on
;Feedback – 0=off, 1=on[Options.Low]
DistanceHigh=1
DistanceLow=1
ResourceCache=1
ObjectDetails=1
ShaderQuality=0
TextureQuality=1
TextureFilter=0
VegetationQuality=0
VegetationViewRange=1
ShadowQuality=0
LensFlare=0
Bloom=0
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0
Noise=0
Feedback=0[Options.Medium]
DistanceHigh=2
DistanceLow=2
ResourceCache=2
ObjectDetails=2
ShaderQuality=1
TextureQuality=2
TextureFilter=1
VegetationQuality=1
VegetationViewRange=2
ShadowQuality=1
LensFlare=1
Bloom=1
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0
Noise=0
Feedback=0[Options.High]
DistanceHigh=3
DistanceLow=3
ResourceCache=3
ObjectDetails=3
ShaderQuality=2
TextureQuality=2
TextureFilter=2
VegetationQuality=3
VegetationViewRange=3
ShadowQuality=3
LensFlare=1
Bloom=1
DepthOfField=1
RimLight=0
Antialiasing=0
SoftWater=0
Noise=0
Feedback=0[Options.VeryHigh]
DistanceHigh=3
DistanceLow=3
ResourceCache=4
ObjectDetails=4
ShaderQuality=2
TextureQuality=3
TextureFilter=4
VegetationQuality=3
VegetationViewRange=4
ShadowQuality=3
LensFlare=0
Bloom=1
DepthOfField=1
RimLight=1
Antialiasing=1
SoftWater=1
Noise=0
Feedback=0[Options.Gamma]
BrightnessScaling=0.2
ContrastScaling=0.075
RedScaling=0.3
GreenScaling=0.3
BlueScaling=0.3; /////////////////////////////
; Supported Languages (voice and subtitle)
[Languages]
Voice.SupportedCount=1
Voice.Entry_0=English
Subtitle.SupportedCount=1
Subtitle.Entry_0=English; /////////////////////////////
; Active Language (voice and subtitle)
[Language]
Text=English
Audio=English

